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Page name: RoL - Aeune Das'laal [Logged in view] [RSS]
2011-09-30 16:53:54
Last author: Flisky
Owner: Duredhel
# of watchers: 4
Fans: 0
D20: 14
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Player – [Flisky]

Name – Aeune Das'laal

Race – Planetarii

Sub-race – Ignean

Class – Adept

Age – 16

Appearance – Aeune has dark tanned skin, almost appearing brown. Her eyes are deep golden yellow, and her hair a fiery red. She stands a relatively short 160 cm tall and her weight is only 50 Kg. Her body is still growing, however, and she is developing into a slender young lady. Aeune wears her hair in a tight braid down her back, her golden horns clearly visable. They are still short, only just long enough to be visible.

She tends to wear a thin layer of deep red cloth, sinched around her waist, no sleeves, and ending at her waist. She has a pair of tight brown pants underneath. Over it all, she wears a red robe that is form fitted to her, tied in front. She also has a brown cloth belt around it all, with a pouch filled with charcoal and small stones.

Personality – Aeune has some very serious issues. She has been an outcast her entire life because she wanted to be an Adept and not a Shaman, so that has made her quiet. She rarely speaks to most people, prefering to study her magic in private rather than with others. She is more than willing to learn from others, though. So long as they actually have something useful for her.

Aeune holds onto bad feelings for a long time. She despises people who do not respect her decisions. And she is very bad at forgiving once someone crosses her. Although she secretly does want friends. Aeune wants nothing more than to be accepted.

History – Growing up in a strict family, adherent to old customs, Aeune found herself stifled at a very young age. Originally named Das'lune Aelaal, she came from a very upstanding family. They were wealthy, upper crust, her father a shaman of some importance, her mother a very skilled scholar. She was instructed in all the proper ways of a Planetarii, and once she showed an aptitude for magic, it was decided that she would follow in her father's footsteps.

The only difficulty was that as she grew older, Das'lune realized that she did not want to be a shaman and never understand what she was doing, but that she did not want the fame and life of her father. Everyone in the area knew her as a future leader, and they greeted her as such. That was when Aeune was born. She changed her name around, combed out her previously wild hair, and changed out of her rich clothing. She spent more time studying than making friends, because no one wanted to socialize with Aeune. They wanted to get to know the influential Das'lune, instead. Aeune decided that her time would be better spent away from her home.

Leaving was not a difficult decision. Where to go was another question. Her mother, knowing Aeune's wish to leave, suggested the academy, and Aeune agreed under one condition. Her father was never to know. And that secret is still kept from him.

Weapon of Choice – Bows

Element – Red


Stats


Level – 1

Experience/To next level – 0/350




Equipment
Main Hand:
Wooden Shortbow (Small Bow/ Piercing, Two-handed, Crit 3 / 1 Atk, 2 Enc, 10 Rng, 3 Wgt)
Off-hand:
15 x Arrows (1.5 Wgt)
Armor:
Cloth Robes (Light Armor/ 2 Enc, 5 Wgt)
Helm:
Cloth Cowl (Light Helmet / 1 Enc, 1 Wgt)
Accessories:
Gloves -
Boots -
Necklace -
Earrings -
Ring -
Cloak -
Belt -
Backpack
12 GP




Stats -
HP – 10/10
MP – 14/14
STR – 4
CON – 5
DEX – 4
INT – 6 (S)
MAG – 7 (S)
CHA – 4 (S)

CC – 10.5/27

Skills
Lv 4 Handle Bows 
Lv 3 Basic Red Magic You know two Lv 1 Red Magic spells and a Lv 2 Red Magic Spell.
Lv 1 EnchantmentYou can enchant an item with any Level 1 or 2 spell for an experience cost of 500 XP for Level 1 and 1000 XP for Level 2.
Lv 1 Fire Resistance You can ignore the first 2 points of red element damage taken every turn.
Lv 3 Flame Strike Once per day for every four levels, your attack deals an additional 1d8 fire damage, and has a 10% chance of causing Burn
Lv 1 Moment of Clarity Once a day for every five levels, you may increase your Intelligence stat by 50% for one round.
Lv 2 Imbue Weapon Once per day, for 6 minutes you may temporarily imbue a weapon with a Lv1 spell, as if it was enchanted, for twice of the spell’s casting cost.
Dark Vision This character can see perfectly in absolute darkness.
 

SP - 2

Special Skills -
Elemental Blessing - The Adept consumes 2.5*level% less experience when enchanting an item with a spell of their own element.

Spells
Level 1 - Ignite, Flame.
Level 2 - Flaming Arrow




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2011-08-19 [Duredhel]: Ok, you can start filling it out whenever you want, we'll start doing the character creation stuff over comments. First thing, you get +1 Str or Mag and -1 Int or Cha.

2011-08-20 [Flisky]: Mag and Cha, I think.

2011-08-20 [Duredhel]: Awesome. Now you have to pick two of the following to make them into specialized stats (meaning it'll be easier to increase them than other stats) - Strength, Magic or Charisma.

After that, you have 6 points to assign to your stats.

2011-08-20 [Flisky]: Magic and Charisma again. :)

2011-08-20 [Duredhel]: Aye aye, now you gotta distribute your 6 points to whatever stats you'd like.

2011-08-20 [Flisky]: How's that?

2011-08-21 [Duredhel]: Aye, well, you have 6 unassigned points, so you can give, for example, 1 to Charisma, 2 to Magic, etc.

2011-08-21 [Flisky]: *giggles and points up at stats* No, I assigned them already. How do they look?

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